On May 30, 2015 I published my first book, “edX E-Learning Course Development,” a 300-page manual for university teachers and corporate trainers designing, developing, and deploying a MOOC course for the edX platform

The book walks a reader through eight steps to create an edX course while teaching them about the tools and techniques they need to know as an edX instructor. The eight steps are presented in eight chapters, as follows:

  1. Getting Started: an overview of MOOCs and the history of edX.
  2. Planning the Curriculum:curriculum development.
  3. Producing Videos: video production best practices.
  4. Designing Exercises: options for exercises and assessments.
  5. Integrating the Curriculum: options for adding course materials.
  6. Administering Your Course: your course’s administrative options.
  7. Facilitating Your Course: your role as a facilitator of your edX course.
  8. Promoting Your Course:  a strategy to market your course.

Reading edX E-Learning Course Development will teach you how to:

  • Create engaging assessments and effective exercises that achieve your course’s learning objectives.
  • Establish your edX course settings, view and modify course content, and import and export your course.
  • Market your course to increase enrollment and create an enjoyable educational experience for your students.
  • Navigate edX, sign up for Studio, and create your own edX course.
  • Publish an announcement, attach a course syllabus, add instructional pages, and upload course handouts.
  • Use video production best practices and convert your classroom lectures to instructional videos.

Learn more about and purchase the book on Amazon or on the Packt Publishing website or read these related blog posts on Doctorious:

I remain grateful for the opportunity to have written this book, especially knowing that it’s helped individuals and organizations learn. One unexpected benefit for which I am also thankful: according to my Google Scholar profile, the book has been cited 16 times in various academic publications!

Here’s to learning continuously and living generatively!

I am proud to announce that I have been selected by Education Influence as one of the education influencers in the United Arab Emirates.  I join the ranks of one hundred other professionals around the world in a virtual collaborative community of practice. If you are you a parent, teacher or school in UAE needing guidance on education, I am in an ideal position to be of service to you.

Founded by Gavin McCormack, principal at Farmhouse Montessori School, Education Influence is a non-profit community of practice that connects teachers from all walks of life to resources, courses, and each other to bring about educational change on a global scale. The organization acknowledges those who are making innovations in the classroom and beyond to provide a network of highly accomplished teachers who can pave the way for others.

Each country has a highly skilled representative willing to go that extra mile to bring high quality education to those who need it. All influencers have access to a huge database of resources for teachers and schools. Educators need help, assistance, and resources; we want them to get answers. Equality in education for everyone is the greatest gift we can offer the future of the world; together we can make this dream a reality. If you need help or you know someone who does, please contact your nearest influencer.

The organization just launched a robust website to provide teachers, schools and parents a place to find support and help. As teachers we are all striving for the best foundations for the children in our care, but do we all have the resources to make this happen? We do now! Many months were spent building the site so that others can find assistance easily. When you visit the website, you can:

There is a revolution happening in the field of education and Education Influence is here to help make positive change happen. The organization unites teachers, schools and parents from all corners of the earth to find resources, advice and support as they strive for equality in education.

I invite you to join us on this journey and encourage you to visit EducationInfluence.com for free teaching information, advice, and resources!

Innovation is the engine of opportunity. At its core is a commitment to experiential learning that encourages critical thinking and creative problem-solving while also engaging soft skills.

uae_innovates_qrThis mindset is fundamental to the future of the United Arab Emirates. So much so that, it is part of the ‘United in Knowledge’ pillar of Vision 2021 which focuses on innovative Emiratis building a competitive economy.

Emphasizing it’s importance, H.H Sheikh Mohammed Bin Rashid Al Maktoum explained, “Innovation is not an option, but a necessity. It is not a culture, but work style, and governments and companies that do not innovate risk losing their competitiveness and falling far behind.”

Having taught INV 300, Innovation and Entrepreneurship at the American University in the Emirates since 2018, I am fortunate to actively participate in this process. In support of my engagement in entrepreneurship education, on May 31, 2018 I was selected as one of 30 educators from a pool of more than 400 by the United Arab Emirates Ministry of Education to join “Cohort 3″ of the “UAE Innovation and Entrepreneurship Education Program.”

Some background on the program:

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What is design thinking?  According to Coe Leta Stafford, Managing Director of IDEO U, “design thinking is a process for creative problem solving.” Fundamentally human-centric, it encourages organizations to focus on their customers first; this leads to the development of human-centered goods, services, and processes.

Design thinking is about solving problems for people by asking questions differently. Essentially, it provides a pathway through which you can improve your creative process — and turn an idea into action.  The entire design thinking process is comprised of five stages: 1. Empathize, 2. Define, 3. Ideate, 4. Prototype, 5. Test.

According to the Stanford d.school publication. “An Introduction to Design Thinking: PROCESS GUIDE,” the five stages of the design thinking process can be explained as follows:

1. Empathize: Learn about the audience for whom you are designing. Empathy is the centerpiece of a human-centered design process; it is the work you do to understand people, within the context of your design challenge. It is your effort to understand the way they do things and why, their physical and emotional needs, how they think about world, and what is meaningful to them.

2. Define: Construct a point of view that is based on user needs and insights. The Define mode of the design process is all about bringing clarity and focus to the design space. It is your chance, and responsibility, as a design thinker to define the challenge you are taking on, based on what you have learned about your user and about the context. After becoming an instant-expert on the subject and gaining invaluable empathy for the person you are designing for, this stage is about making sense of the widespread information you have gathered. In a word, the Define mode is sensemaking.

Ideate: Brainstorm and come up with creative solutions. Ideate is the mode of the design process in which you concentrate on idea generation. Mentally it represents a process of “going wide” in terms of concepts and outcomes. Ideation provides both the fuel and also the source material for building prototypes and getting innovative solutions into the hands of your users.

3. Prototype: Build a representation of one or more of your ideas to show to others.The Prototype mode is the iterative generation of artifacts intended to answer questions that get you closer to your final solution. In the early stages of a project that question may be broad – such as “do my users enjoy cooking in a competitive manner?”

In these early stages, you should create low-resolution prototypes that are quick and cheap to make (think minutes and cents) but can elicit useful feedback from users and colleagues. In later stages both your prototype and question may get a little more refined. For example, you may create a later stage prototype for the cooking project that aims to find out: “do my users enjoy cooking with voice commands or visual commands”.

A prototype can be anything that a user can interact with – be it a wall of post-it notes, a gadget you put together, a role-playing activity, or even a storyboard. Ideally you bias toward something a user can experience. Walking someone through a scenario with a storyboard is good, but having them role-play through a physical environment that you have created will likely bring out more emotions and responses from that person.

4. Test: Return to your original user group and testing your ideas for feedback. Test mode is when you solicit feedback about your prototypes from your users and have another opportunity to gain empathy for the people you are designing for.

Testing is another opportunity to understand your user, but unlike your initial empathy mode, you have now likely done more framing of the problem and created prototypes to test. Both these things tend to focus the interaction with users, but don’t reduce your “testing” work to asking whether or not people like your solution. Instead, continue to ask “Why?”, and focus on what you can learn about the person and the problem as well as your potential solutions.

Ideally you can test within a real context of the user’s life. For a physical object, ask people to take it with them and use it within their normal routines. For an experience, try to create a scenario in a location that would capture the real situation. If testing a prototype is not possible, frame a more realistic situation by having users take on a role or task when approaching your prototype. A rule of thumb: always prototype as if you know you’re right, but test as if you know you’re wrong—testing is the chance to refine your solutions and make them better.

To further understand design thinking I invite you to view the following video, “The Design Thinking Process;” it cleverly and clearly explains the five stages in just under four minutes.

The main priority of the Year 3 project is to ensure the sustainability of the innovation and entrepreneurship curriculum in the UAE, with an additional focus on developing a core group of Program Ambassadors to deepen the impact of innovation and entrepreneurship education in the UAE. Year 3 program components are organized into 3 categories:

  1. Create and Develop an I&E Curriculum
  2. Support the Teaching of the I&E Curriculum
  3. Facilitate the Growth of the I&E Ecosystem

It is my honor to represent the American University in the Emirates as a pivotal part of this initiative and I am excited to contribute to innovation and entrepreneurship educational efforts in the UAE!